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Started by alisa086, 2018-04-19 10:23

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alisa086

According to Eugene Chung, CEO and founder of Penrose (and also the writer and director of Tide's Fall), the studio has been steadily refining Arden's Wake since its debut last year. It's also more reliant on Maestro, Penrose's custom VR collaboration tool, for all of its projects. Fable Studio, another VR outfit filled with members of Oculus's Story Studio, has also committed to making its films in virtual reality. That's a trend we'll likely see from others working in this new medium. After all, it's hard to see and feel the impact of VR character and environmental changes if you're just staring at a flat 2D monitor.
While Penrose planned to make Arden's Wake available on all VR platformS last year, it ended up holding off its release. Chung says it'll take a while to prepare the experience for consumers, but he might have more news later this year. I hope so, because Arden's Wake deserves a wider audience than the film festival crowd.



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