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The community quickly brings a working version of the game to newly released technology, and they continue to port it to archaic technology. There was a working Atari version long after the Atari disappeared,'rdquo Winner adds.Winner has been invested in NetHack for quite a while. He was initially drawn to its precursorHackby its difficulty, its nonexistent price, and the ability to run on an MSDOS machine. NetHack and its community came along, and eventually he contacted the dev team with a list of bugs. This got him in touch with the team porting the game to DOS.After proving myself over time, I was invited to be a part of the dev team,'rdquo Winner says.It feels great to be a part of the game,'rdquo he adds. RS 3 Gold There is so much richness to it, an attention to detailthat shows the pride of the people who made it.Winner says that he's traveled to Canada and Detroit to meet some of his fellow devs, and connected with others at a meetup in a train station. The people who have worked on the game over the past decade have been wonderful, he says. It also feels good to read the emails we get from people saying how much they love the game. There aren't a lot of things you can do that provide such wonderful feedback.'rdquo Not all additions to the dev team are former hardcore fans. A member who goes by Keni'rdquo came to work on the project not by playing the game, but rather by way of working on his Amiga coding skills from Usenet comp.sources. groups.I ran into a problem with NetHack,'rdquo he says, which turned out to be a compiler bug NetHack has a long history of breaking compilers and other tools . The conversation with dev team led to me working on the Amiga port for a number of years, then on the web site when that became an option around the same time the Amiga was dying out.'rdquoWhen asked about working on a historic title like NetHack, Keni replies, I never really looked at it that way. While Unix was evolving around me from Berkeley 4.2 to 4.3, SunOS to Solaris, and the rise of Linux, Buy Runescape Gold NetHack was the next upgrade from Rogue after Hack.With thousands of players, this was my first exposure to working on anything with so many users, Keni adds. It's been really great to give back to the community this way. It's all moved in parallel, and there's no reason we can't keep it moving.'rdquo The newest version has incorporated community addons, such as Roderick Schertler's pickup_thrown patch which allows for thrown items to be picked up automatically. Another such addition is the menucolors patch by one of the newest dev team members, Pasi Kallinen. This one allows the player to choose custom colors for individual rows in menus to make finding specific entries easier.Kallinenfirst discovered NetHack from a gaming magazine in early 1990, and was interested in playing it as it sounded close to what roleplaying games were, with plenty of freedom in how to use items and solve situations.I soon got the game on one of those mailorder game diskettes, and spent several nights playing it on the Amiga 500,'rdquo Kallinen says. Eventually I decided to add something to the game, Runescape Gold and it was a very educational source diving trip. Hacking NetHack was also the reason I started using Linux the tools on Windows just weren't adequate.'rdquoTo him, there's a feeling of continuity working with the code. A good addition will feel right for NetHack, and viceversa. He also notes there's the pressure of making a good game when working on the code 'ndash something that is challenging to experts and longterm fans, but also not unnecessarily cruel to new players.Kallinen went on to talk about the updates and addons included in the 3.6.0 release, stating, I of course chose my own patches, and several others I had incorporated into the previous version on nethack.alt.org. Unfortunately there are some I wanted to add, but could not justifyperhaps because they were serverspecific, or the code was too messy, or would've required a total rewrite for 3.6.0.


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